Design • Code • Plan • Create • Lead
Unity Developer specializing in 2D, 3D, educational, survival and mobile game prototypes. High-precision mechanics, robust UI systems, and optimized performance.
Projects Completed
Year Experience
I am a passionate Unity Developer and Gameplay Programmer dedicated to engineering rich interactive experiences. With a focus on gameplay systems, physics scripting, and intuitive user interfaces, I bridge the gap between creative game design and stable architecture.
My development philosophy revolves around clean C# programming, iterative prototyping, and continuous profiling. Whether engineering mechanics for mobile devices or creating full-fledged 3D simulation platforms, I strive for high performance and immersive game loop design.
Expert in physics calculations, UI Toolkit/UGUI, Prefabs workflows, Coroutines, scriptable objects, profiling, and scene management in both 2D and 3D pipelines.
Strong foundations in OOP principles, Design Patterns (Singleton, State, Factory, Observer), LINQ, Data Structures, async tasks, and modular game architectures.
Designing custom character controllers, dynamic inventory grids, interactive objects, and advanced AI behavior sequences with NavMesh and State Machines.
Crafting resolution-independent interface systems, nested menus, dynamic inventory screens, floating world-space canvases, and sleek menu animations.
Optimizing assets for mobile hardware, compiling builds (APK/Xcode), configuring Touch inputs, Gyro integration, local notifications, and native sharing tools.
Configuring lighting zones, environmental collision colliders, grid-snapping structures, procedural map configurations, and progression balance curves.
Positions held, conferences organized, community initiatives and technical leadership experiences.
Headed community social responsibility initiatives, organized technical workshops for underprivileged students, and coordinated outreach programs.
Organized and co-coordinated the local site hosting of the world's largest game jam, fostering local game design talent and managing team schedules.
Assisted in coordinating guest tracks and session scheduling during the International Conference on Machine Learning and Data Engineering.
Guided school students through interactive programming blocks, introducing visual coding concepts to over 100+ children.
Organized a comprehensive social and eco-cleanliness drive on the occasion of Gandhi Jayanti, managing waste collections.
Organized space-tech exhibition events, rocketry simulators, and interactive science challenges for visiting delegates.
Served as the core organizing member for the Metamorphosis competition, tracking participant evaluations and venue setup.
Organized and supervised Chitrakala, a community outreach and drawing drive as an active core member of NSS.
Redesigned 15+ website pages using Figma to improve visual hierarchy and user experience. Identified navigation inefficiencies and redesigned user flows, reducing user steps from 5 to 2 clicks.
Conducted field visits to multiple hospitals to evaluate healthcare infrastructure and services. Collected reports and conducted interviews with patients and staff to analyze service quality and implementation gaps.
Leading social responsibility initiatives, organizing technical outreach workshops like Hour of Code, and coordinating student committees.
Designed and built dynamic web applications, working on UI layouts, page styling, and responsive user interfaces.
Implemented command-line logic, solved complex algorithmic structures, and programmed using modular OOP design in Python.
Coordinating community service campaigns, local cleanup programs, art exhibitions, and supporting execution of campus events.
I am currently open to full-time roles, internships, and contract gameplay programming work at indie studios or established gaming companies. Get in touch, I'll reply within 24 hours.